Next round, fails recovery check, which would result in death. Some creatures might vary from this, either because they have poor AC but better saves or because they should thematically have multiple good saves and compensate elsewhere. I wanted to group the basic actions based on often they will be used in combat. These guys discussed implementing the four levels of Basic Saving Throws to weapon attacks for martials. Intimidation (Cha): Charisma is the Inventor’s only easy dump stat. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. The comparison is easy against Chill Touch if there is only one enemy in range of Electric Arc, as they have the same base damage. "Creatures in the area take 6d10 acid damage (DC 42 basic Reflex save). This is a more versatile way of handling inline rolls. Exceptional results—either good or bad—can cause you to critically succeed at or critically fail a check. Please enter a valid web address. $egingroup$ @ESCE Technically Nethys has a list of all primal spells and you can cross reference this with the search redults for "will save" and "will saving" to get almost the same results (Ravening Maw would be missing). First World Bard : Oct 17, 2019, 10:30 am: Pathfinder Roleplaying Game Superscriber . Electric Arc deals 28 damage on a "hit. 0-3-g9920 Ocr_autonomous true Ocr_detected_lang kk Ocr_detected_lang_conf 1. I didn’t notice a ton of callbacks. If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. GrymDraig • 5 mo. No. 13th Age is good too but just on a different level. Source Advanced Player's Guide pg. There's a number of conditions that lower saves, such as the Frightened condition. Critical Failure The target is paralyzed for 4 rounds. Tremorsense Source Bestiary pg. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Deception (Cha): Charisma is the Inventor’s only easy dump stat. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. These will list it as Basic Fortitude/Will/Reflex Save for example. 0. So the monk should deal damage with around 45% of their attacks with rolls of 12-20. 86 NPCs created and detailed. toggleEffect ('Prone'); but its add the Prone effect to the Monk, not to her target (s). The average DPR of 2d6 damage per spell level on a single. A Basic save halves damage on a success and receives no damage on a critical success. These guys discussed implementing the four levels of Basic Saving Throws to weapon attacks for martials. 25 extra damage over 3 damage - exactly half of the 0. effectInterface. There are untyped penalties and bonuses to checks, but all damage appears to have a type. Ngin3 • 5 yr. It shares a number of the same fundamental flaws. I have now run 2 sessions of pf2e, so far, I love it! However, a couple of questions came up during gameplay that I couldn't find the answers to. Basic saving throws are primarily used for avoiding area of effect damage, but there are some exceptions. Reflex Saves and Conditions. There are plenty of ways to use Time Stop, including timed spells (the old fallback was Delayed Blast Fireball, but that doesn't seem to be in 2e yet), area effects with durations, setting up traps, creating structures (Stone Shape is good for creating a prison around a creature when it can't react to get out of the way), and so on. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. 5*50% + 0*5%) = 75% which we'll call the Expected Saving Throw The Expected Damage from the Sudden Bolt component of Spellstrike isExpected Hit * Expected Saving Throw * Average Damage =80% * 75% * 26 = 15. If a spell’s Saving Throw entry specifies a “basic” saving throw, the spell’s potential effects all relate to the damage listed in the spell’s description. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. This is most true for attack rolls and basic save effects. Things like the first level Fear spell can be useful for applying them. As a newcomer to PF2E, I saw a lot of negativity surrounding spellcasters, blasters, save-or-suck effects, etc. When you fail a Reflex save against a >damaging effect, you take half damage. You deal 12d10 damage, and the target must attempt a basic Fortitude save. Success: The creature takes half the negative damage and no persistent bleed damage. If the save is intended to reduce the damage, it will either read "The target attempts a basic [type] save" in which case the effects of the save are baked into the general rules for a basic save, or the effects of the save will be explicitly printed in the spell description. ~"The target must attempt a basic Reflex save. Normally, I complement foundry's character sheet with it and it works really well. • 4 yr. Critical Success: No damage Other types: When its not a basic save. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. I feel PF2e has done well in smoothing the load, except with these. Your touch weakens the living and disorients undead, possibly even causing them to flee. 50 2. Archetype Dedication. Archetype Herbalist. First of all, get the PF2e Persistent Damage module, which automates persistent damage so that each turn it takes out the damage and rolls the save for you in chat. Are you tired of taking Emotional Damage while forgetting to deal emotional damage to your players? Well worry no more! This Module, PF2E Persistent Damage,. Something that comes up very often in my group is the sorcerer casting spells that require reflex saves. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog. Second, automatically calculated flanking should be on by default, but only works if you're using targeted attacks. Whether inherited from ancestors or passed on by a random occult encounter, the Sorcerer 2e class is brimming with spellcasting potential. I'm new to PF2e, just finished reading rules and now preparing to DM my first game. Prerequisites trained in Nature; Natural Medicine. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Succeeding at your second save would reduce the stage t by 1 to stage 1, and you’d take only 1d4 poison damage. The sphere must be supported by a solid surface, such as a stone floor. upvotes. Druid Dedication Feat 2. As of PF2e v5. Range varies; Targets 1 willing living creature or 1 undead creature. This to me says Damage happens. basic alchemy benefits, though they apply only for herbal items: alchemical items with the healing trait, plus antidote antiplague and can use Nature instead of Crafting Craft. Guiding star -- You gain days/level of basic navigation with respect to your initial location when the spell is cast. The one improvement is that on a Critical Failure on the save, the target is immobilized. On your turn you can attempt to do a flat check using an action per damage type taken once per round. . >When you roll a critical failure on a Reflex save, you get a failure instead. If nothing is described, nothing happens. Additionally, it eats an action (slow like) and applies fatigued (-1 AC and saving throws for the next 24 hours). The main changes include: (1) the Release action is no longer omitted; (2) spellcasting and item actions were added; (3) secret checks are underlined for emphasis; (4) concentrate actions are labelled; (5) short descriptions were added for skill actions; and (6) all exploration and downtime activities were consolidated onto a third page with. The frost rune (and some other magic items) has a greater version with a higher DC, and it is possible for a higher-level character to upgrade the frost rune to its greater version, but it is effectively a different item. Your players appear to be correct. If you have the breakthrough innovation class. Abomination Vaults really unforgiving? (Spoilers) Hello, my group is playing through abomination vaults and lost a character in a really frustrating way. Fighter: Close enough to the PF1e Version, and given the mechanical differences is arguably better. For example: When making a Strike (the basic action where a creature tries to attack and deal damage), a critical failure or a failure mean that the attack missed and does not deal damage. It also includes other factors, like the spellcaster simply missing, or the spell not working up to expectations for whatever reason. There is a spellstrike macro in PF2e workbench that applies the spell damage to the weapon. Skills. Sometimes you will be called on to attempt a basic saving throw. Make a spell attack. That is module territory, and the PF2e Quick Rolls module recently added auto roll damage based on degree of success as an option. When you take persistent damage, you don't apply it until the end of your turn. 451 4. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. This type of spell works like any other spell attack, and attempts a check against your spell save DC - the 'basic' part refers to the effects. BASIC ACTION. If the target is a willing living creature, you restore 1d8 Hit Points. When you are subject to an unusual effect, such as those imposed by some special weapons and magical attacks, in most cases you can attempt a saving throw (often simply called a “save”) to avoid or reduce the effect. 0. You receive no information beyond the presence or absence of magic. But you did misrepresent 3. If an enemy successfully saved, they weren't yet affected by bane, and the spell says you would force them to make another saving throw. You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. I have spent 300+ hours, with another 100hrs+ planned, making a Foundry VTT sandbox campaign that stretches over 250 hexes. "Basic" is a link to the details. The rules for assisting with recovery from persistent damage have a LOT of caveats for GM discretion, but the. A creature in the area attempts a basic save against your spell DC. There's a lot of conditions that can be applied to enemies and many ways to apply these conditions, so take a look through them and see which ones might be. uhhhhh I saw that formula but didn't see that proficiency always. Then you take the stat bonus (-1 to +4 ) for the corresponding ability for each save Fortitude = Constitution Reflex = Dexterity Will = Wisdom. While all targets in the area. Third: PF2e, in particular, has to be cognizant of the fact that commercial products from Paizo are now being built on the back of our system. Added identify spell, shield block and parry actions. Obvious solution are. You deal 1d6 positive damage plus your spellcasting ability modifier. I'm preparing to run a Pathfinder 2e game with an alchemist player and trying to fully understand persistent damage to prepare. You try to help your ally with a task. You channel positive energy to heal the living or damage the undead. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. For the same gp price you. Consider the 1st-level Hobgoblin Soldier, the basic enemy in my PF2-converted Ironfang Invasion campaign. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. As a core race in D&D since 4e, I wanted to see this race get a chance to shine in Pathfinder, especially for those coming from D&D. Basic save cantrips have a lot of advantages attacks in. Once you’ve played with Pathfinder’s 3-A economy you’ll wish for it in other RPGs. = 3. 2. Standard warning to back up data before upgrades, premium content and many modules aren't supported yet, etc. For example, if I view the "Ezren (Level 1") sheet, it includes the "Disable Device" and "Pick a Lock" skill actions even. On a side note PF2E is way better than other systems in this area because of scaling cantrips and focus spells. That's going to be ~+5 at that point. In rule elements, it's the part of the code that defines what the effect is applied to. Tried this Macro: game. Answer 11 of 15: BC ferries on this route appear to be larger and newer than the WSDOT ferries, but the route of the latter, through the San Juan Islands, looks to be more scenic. 0. I've got a few questions about some rules: How many actions do i spend to use potion? Rules says "You can activate a potion with an Interact action", but, if i got it right, you have to spend action to take potion in your hand first. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save. ago. 3. If a spell asks for a save, a target will typically only make one save against that spell and use that result for any duration that the spell has. Keep on counting down and you'll see that a 20 total is when you fail by 10 or more for the first time, resulting in a Critical Failure. If you do not do this you will fall behind. 0. If you stabbed 3 times. 5. Determine the degree of success and the effect. Source Advanced Player's Guide pg. Our group was goofing around and exploring after a tough battle, and someone climbed into the golden sarcophagus in the hallway near the flicker wisps and the lady who gets summoned from. Zealous mentioned the Bulwark trait and Reflexive Shield as proof. The save DC for all spells is the caster's spell DC, yes. The. Monster weaknesses have a tendency to start around and scale up at a rate very roughly like 1 per 1 level. Jumping is fairly easy but the mechanics for it are split in a few places. dfreds. A swarm is a mass of tiny creatures. So first, make a compendium, document type: actor, that you want to put it in. Snagging Hook Snare: Compared to Striking Snare, the Snagging Hook Snare deals 1d8 more damage and costs more than twice as much. There's also positive, negative, good, evil, law, and chaos. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Each time you gain a spell slot of a new level from the bard archetype, add a common occult spell or another spell you learned or discovered to your repertoire, of the appropriate spell level. This adds a lot of time to the GM side. That's 60% more damage with a -4 penalty on Reflex Based Spells. It is weird, 5e is an easier system to run than PF2e if you know both well. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. While your character’s ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. Failure: full damage. 0. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. Then one of the following outcomes applies based on your degree of success—no matter what caused the saving throw. Produce Flame inflicts Persistent damage on a crit. Shield-based melee classes have plenty of special options with shields besides basic action. A basic saving throw means no damage on crit success, 1/2 on success, full on failure, and double on crit failure. There are some items that give bonus to fortitude saves, the cheaper are mutagens, but I think the most common is Resilient Runes. Saving Throw Will. You increase your ability to cast spells. Failing by zero is the same as succeeding by zero, and means you rolled the DC exactly. Grabbed/Restrained effect on Reflex Saves. So if you used a 2 action acantrip. There is nothing in the game that would be transmittable in this manner. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. These effects are cumulative, but they can be cured normally. VICTORIA – BC Ferries is making changes on Metro Vancouver – Nanaimo routes this summer to reduce traffic. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class and level (see Classes), and an associated ability score. Start the game at 1st lvl. ago. When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. 99. Now is breath weapon considered an Attack or is this only for things that hit your AC (in general does shield Block reduce damage received. from what I can tell, pf2e seems like it has far more potential for people that want to do more than just attack lol)Range 120 feet; Targets 1 creature or unattended object. Tried to figure out, how to add the target to this macro, but failed (. . Simply PF2e and Epi's Tome are property of Quinn L. But you should be able to install these:A system implementation of Pathfinder Second Edition for Foundry VTT. The miniboss is Friendly to the druid (assuming the miniboss crit failed the save). The spell's save is listed as Fortitude and not Basic Fortitude in the book. They are attrition based games that rely on draining your resources over a series of encounters. It's worth noting that enervation does not have a basic Fortitude save, so the damage with Dangerous Sorcery wouldn't be changed by the degree of success: Successful Save: 2d8+4 persistent negative damage; Failed Save: 4d8+4 persistent negative damage; Critically Failed Save: 4d8+4 persistent negative damage Critical Hits. Most of your question is probably about how the tokens are treated from a data and configuration perspective. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. Stunning Snare: A little bit of damage, but the real appeal is the Stunned effect. Level-Based DCs. 20 Gnolls is doable - maybe split the Gnolls in to 4-5 subgroups in the Initiative order. Vicious Mockery (PF2e) CANTRIP ENCHANTMENT MENTAL MISFORTUNE. We also have a monk whose main thing is grappling enemies. Wheldrake36 • 9 mo. Make a spell attack. Pathfinder 2e damage calculator. You channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing 1d4 damage. PF2e, more than some other TTRPG’s, encourages teamwork. Basic Actions (available to all) D&D 5e 12 basic actions. $egingroup$ Even using 12 to determine the DC doesn't entirely fix the math, because the crit system in PF2e is slightly asymmetrical: "You critically succeed at a check when the check's result meets or exceeds the DC by 10 or more. You only need to specify the shape and distance, by default it uses the. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. Success: The target gains enfeebled 1. A Basic save has the following results: On a critical success the target takes no damage, on a success they take half damage, on a Failure they take the full damage and on a Critical Failure they take double damage. Check out the "Pathfinder 2e quick rolls;" it does most of what you want. 9. Pathfinder. Rules are in contradiction for poison. Feb 7, 2002. Rules Index | GM Screen | Player's Guide Chapter 7: Spells Saving Throws Source Core Rulebook pg. The sphere must be supported by a solid surface, such as a stone floor. The Boogeyman is great BBEG material where the PCs could investigate a town. Just for some napkin math: a basic save spell against a moderate save (30% chance to fail) will do slightly more damage on average than a spell attack with a 50% to hit with the same printed damage. The linguistic trait vicious mockery has is indeed limiting, I have to admit. A Crit Fail becomes a Fail. Compare the result to the difficulty class (DC). 305 4. . Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023. A lot of stuff is standardized this way which makes a lot of things way more consistent and easy to keep track of (but I digress). Adds some dice to Dice so Nice and makes the Combat Carousel look really neat. I'd say that RAW you can't choose to fail a save/check unless it's specified that you can, but it's something I would allow at my table. Rolling to attack a static DC has a better chance of succeeding than making the enemy roll to save vs. About; Blog; Projects; Help; Donate; Contact; Jobs;. Unlike the studious Wizard, a Pathfinder Sorcerer is someone who is naturally gifted with magical abilities. Putting these two together, say I failed a save against Giant Centipede Venom on a turn just before mine. Separate spell attack and saves spells proficiency progression so spell attack can have better proficiency progression overall. Snagging Hook Snare: Compared to Striking Snare, the Snagging Hook Snare deals 1d8 more damage and costs more than twice as much. The spell says “basic Reflex save” so it follows the rules for a Basic Saving Throw, using the Reflex Saving Throw modifier. Mcon25 • 4 yr. Spells with more complicated save results will list the effects in the spell’s description. Set bulk to 0. ; Saving Throws: Bad Fortitude Saves, average Will. @Jegpeg - PF2E's accuracy system is setup to utilize much higher DCs and ACs to represent things that a normal (or low-level) character would be incapable of doing (or avoiding). Critical Success You take no damage from the spell, hazard, or. Capture a web page as it appears now for use as a trusted citation in the future. good for the players that use it, but not everyone has to) PF2E Drag Ruler Integration (requires Drag Ruler, to keep track of movement) PF2E Playtest Data (to play maguses, summoners, gunslingers, and inventors) PF2E Toolbox (several small quality of life changes, but mostly an option for. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. Changed the order of the Movement Actions. 9. 449 4. 1) Items have been making saving throws since at least as far back as AD&D, but back then you had to reference an entire separate set of saving throw rules that were different from what player characters and monsters used (because arbitrary complication in the name of 'makes sense' was treated as more important than arbitrary abstraction and simplification in the name of 'plays easier'). A really good module available is PF2e Character Sheet Skill Actions which does automatically add the main skills you're going to use, but also lets you hide the ones you don't want. PF2e is a game about cooperation and parties that cooperate will be stronger than a bunch of munchkins running around by themselves trying to maximize their turn alone. The number of actions you spend when casting this spell determines its. For a basic save DC, the attacker will attempt the check and determine whether it critically succeeds, succeeds, fails, or critically fails like you would any other spell attack. . Cast 2 actions, somatic, verbal. If you issue an obviously self-destructive order, the target doesn’t act until you issue a new order. uhhhhh I saw that formula but didn't see that proficiency always. For any spell that doesn’t have something, go to the items directory and make a item that’s an effect. 5. 14 2. Sometimes you will be called on to attempt a basic saving throw. 449 4. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you would any other saving throw. From my understanding, a basic save is one that doubles the effect on a critical fail, halves it on a success, and nullifies it on a critical success, unless stated otherwise. If we call PF2E combat rules "skirmish" scale combat, what would your threshold be for some kind of "mass combat" or unit-scale rules? For example, 4-6 PCs vs. It doesn't have anything to do with the DC. You send out a pulse that registers the presence of magic. For a basic. Turn Marker is dead and doesn't work for v10, Combat Booster is the great mod to use for turn marking in v10. Skill rolls can also be made using the following syntax. You create a sphere of flame in a square within range. Basic Sorcerer Spellcasting Feat 4 Archetype Source Core Rulebook pg. Tempest surge. Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Scything Blade Snare: Single-target damage on a Basic Reflex Save. Each skill is keyed to one of your character’s ability scores and used for an array of related actions. 8. The target must attempt a basic Reflex save. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. You choose the target for each missile. 40 Gnolls, and maybe the PCs have some troops of their own?Pf2e is a great first ttrpg. Fir. Forge Ring, x level spellcaster), time, and experience points, all huge commodities in 3rd ed. (example: shift-click all names in the chat that rolled a success and click the half damage button, then shift-click all tokens in the chat that failed the save and click the full damage button and so on)Looking for a complete list of items by level. This is the case. Roll a d20 and identify the modifiers, bonuses, and. Over 100 battlemaps prepped. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. In case you didn't notice, it's the same basic formula for all your rolls/DCs: (10 +) proficiency + relevant stat (+item bonus) proficiency includes your level. Feats could still be used to bolster this some (similar to Iron Will in PF, or Resilient in 5e). Lost Omens line - these books have a lot. Source Core Rulebook pg. If the target is a willing living creature, you restore 1d8 Hit Points. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. I assume 50ft of rope, even though it doesn't spell it out in the list. Failing the second save would increase by 1 again to stage 3. If there are 2 enemies, calculate with 150% of the base damage of Electric Arc. The effect of this is calculated (2*5% + 1*40% + . PDF to Foundry (PF2e): If you're running a published adventure this is a must. The two targets just need to be within 30. It automatically hits and deals 1d4+1 force damage. Full Info: From the Core Rulebook, 449: Sometimes you will be called on to attempt a basic saving throw. No matter what they take damage for the other 3 tiers. Wondering about how Multiple Attack Penalties (MAP) work in Pathfinder Second Edition? Or maybe why we use them? Think they are less fun? We will cover all t. Specifically, I'm looking at the save for Chill Touch, which is listed as Fortitude. Double damage on a critical failure is not the same as a critical hit. Basic saves are defined once so that they don't have to repeat the same text over and over. Also add your proficiency when that increases at levels 12, 16, and 19. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. A swarm is a mass of tiny creatures. Yes it does: If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save . I don't make any distinction between a basic save and any other variety of save. Commoner Creature -1. Calculate, graph, and compare different classes, strikes, and spells. This is counter to D&D 3. 6With the save per ability method, combined with pf2e's proficiency model, classes would still have strong and weak saves, based on whether it was granted the proficiency or not. Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. A basic save is attached to an effect that deals damage, with the following results: Crit success: no damage Normal success: half damage Normal failure: full damage Crit failure: double damage "basic" refers to this results table. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save. Basic actions represent common tasks like moving around, attacking, and helping others. This system was created and is maintained by the PF2E For Foundry VTT. A breakdown of 5 general rules for Persistent Damage. If they actually fail the save that is a dramatic shift in the combat. Critical Success The target is unaffected. Pull the actor back out to make. Lowering the enemies spell DCs can also. Gift of Consumption,. Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an. Plus it's easy to segue into starfinder for a. Undead Vision: You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can create remedies and other herbal products. Then one of the. A basic save is defined in the spells chapter - anything with a basic save means that the target takes no damage on a critical success, half on a success, full damage on a critical failure, and double damage on a critical failure. Under Step 3: End Your Turn, it says you attempt saves for afflictions at the end of your turn. PF2e on Foundry 5. Saving Throws. Per a success, but even afterward, the target is too scared of you to retaliate against you. Each seperate type of persistent damage gets its own check (such as if you are burning and also bleeding). Now the GM has to ask the player what their X stat is, then roll it, and compare it to his own notes. Or. But I think that list is just Chill Touch and Daze.